///////////////////////////////////////////////////////////////////////////////
//
//    Copyright 2010-2012 Geoffrey TOURON (geoffrey.touron@gmail.com)
//
//    This file is part of Chasis.
//
//    Chasis is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    Chasis is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Chasis.  If not, see <http://www.gnu.org/licenses/>.
//
///////////////////////////////////////////////////////////////////////////////

#include <cstdlib>
#include "sound.hpp"
#include "configmanager.hpp"
#include "soundmanager.hpp"


Soundmanager::Soundmanager()
{
	Df::Tree	*t = Configmanager::get_instance().get("game.df");

	assetsdir = Df::safe_get("assetsdir", Df::STRING, 1, t)->s;
}

Soundmanager::~Soundmanager()
{
	std::map<std::string, Sound*>::iterator	i;

	for (i = _sndmap.begin(); i != _sndmap.end(); ++i)
		delete i->second;
}

Sound		*Soundmanager::load(std::string const &name, bool const music)
{
	std::map<std::string, Sound*>::iterator	i;
	Sound	*snd;

	if ((i = _sndmap.find(name)) != _sndmap.end())
		return (i->second);
    else
    {
    	snd = new Sound(assetsdir + name, music);
    	if (!snd->_snd)
    	{
    		delete snd;
    		exit(EXIT_FAILURE);
		}
    	_sndmap[name] = snd;
    	return (snd);
    }
}
